Mystery Board Games
"Professor Plum. In the Billiards Room. With the revolver."
Lines like this are familiar to all fans of Clue, but most don't know the history of the world's most popular mystery board game. Anthony E. Pratt, a clerk in Birmingham England, invented Clue in 1943. Pratt had the idea to develop a detection game in which players competed to solve the details of a murder. With the help of his wife and friends, Pratt completed a prototype of his game, named it "Murder", and brought it to Waddington Games of Leeds. The firm liked what they saw and released the game under the name "Cluedo" in 1949. Cluedo, called "Clue" in North America, is now a classic board game that is played in over 40 countries.
In fact, Clue is so popular that the game has spun off a junior version and themed games like the Simpsons Clue and Scooby-Doo Clue. The original Clue concept is also the basis for a card game, computer games, children's books, a British TV series, and even a 1985 movie. Clue has also inspired other mystery board games like "Scotland Yard" and "221 B Baker St."
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Clue Board Game Boardgame
The classic whodunit game! For more than 50 years, this mystery's kept everyone guessing! Poor Mr. Buddy's been murdered in his own stately home! Who could have done it? And how? And where? Was it Colonel Mustard in the Conservatory with the Revolver? Or did Miss Scarlet commit the crime in the Library with the Candlestick? With six suspects, six possible murder weapons and nine rooms in the mansion, there are hundreds of possibilities, and plenty of clues to investigate! For 3 to 6 players.
Clue 1949 1st Edition
A faithful replica of the original 1949 version of the perennial family favorite, CLUE. Features original artwork and weapons and tokens that duplicate the ones used in 1949.
Clue Jr. Board Game by Parker Brothers
A neighborhood pet has taken a prized possession and is hiding it in the doghouse. Be the first to figure out which pet took what object. Each player assumes an identity--Johnny Green, Vivienne Scarlet, Peter Plum, Liz Peacock. Then the snooping begins. By rolling the die, you will have an opportunity to search the house from top to bottom and find various pets and toys that have been lost or hidden in different areas of the house. You must then use your deductive reasoning to solve the mystery and discover which pet and toy are missing and must, therefore, be in the doghouse! Happy snooping!
Join Homer, Marge and the rest of the wacky Simpsons clan to find out " whodunnit" . Was it Bart with a poisoned donut in the Kwik-E Mart or maybe Lisa with a Plutonium rod in the Bowl-A-Rama? Features 6 highly detailed collectible playing pieces.
30 Second Mysteries For Kids
Full of short mysteries that keep kids' attention. The mysteries are very cute and get the kids thinking creatively. To find out the answer, they use a magnifying glass with a red film in it. The film decodes the answer so they can read it.
Jekyll & Hyde: Mystery Rummy Case #3
This is the third game in the series of Mystery Rummy card games. Based on Robert Louis Stevenson's 1886 novel, The Strange Case of Dr. Jekyll and Mr. Hyde. Put the mystery back in your rummy with this exciting game!
Guess Who? Board Game
A wonderful blend of deduction with a form of 20 Questions. Two players try to deduce the identity of their opponent's "Mystery Person." Using game boards with 48 frames apiece and an equal number of cards displaying character faces, players ask one another yes or no questions that help narrow the pool of possibilities. Through process of elimination, the identity of the Mystery Person slowly becomes evident. As kids' skill levels grow, their questions become more strategic, allowing them to solve the mystery faster and faster. The faces on the cards are cheerful and clever and designed to give subgroups among the 48 characters just enough similarities to challenge players.
Cryptique Board Game
Cryptique is a spirit board from Salem, Massachusetts. Its foreboding imagery captures the eerie atmosphere of a graveyard at midnight, summoning visions of crumbling tombstones, gnarled trees, and the whispers of the long forgotten. Some believe that spirit boards open doorways to the unknown. Others use them merely as a game, enjoyed during candlelit gatherings on dark, stormy nights.
1313 Dead End Drive
The game of traps, treachery and two-timing relatives! Enter the mansion and see if you can survive to escape with a share of Aunt Agatha's fortune! But watch out, the house is filled with nasty traps, including a revolving fireplace, creaky staircase and toppling suit of armor! For 2 to 4 players.